Your things
Inventory and items
Carry, use, give and store items without losing track of what belongs where.
Know where an item is
Your carried inventory, a vehicle, a property and other storage are separate contexts. Check the active context before moving or using an item, especially when several items share a name.
Use the reference shown in game
Lists and dialogs may provide a short reference for the next action. Use that visible reference rather than guessing a permanent internal ID. If a command needs an item argument, open the relevant listing first.
Handovers
When giving an item to another character, agree on the object and quantity before confirming the action. Let the system transfer establish ownership; roleplay text alone does not move an inventory item.
