Your inventory is the server’s current record of the items your character carries. Giving, dropping, and picking up an item changes who or what has custody of it: your character, another character, or the world. Check /inventory before acting when you need a current item reference or want to confirm where an item ended up.
Read your inventory
Open /inventory to see the items currently carried by your character. Each row includes a contextual reference such as #1, followed by the item’s visible label and quantity where a quantity applies.
Use a reference from the current list when giving or dropping an item. These short numbers identify rows in that inventory view; they are not permanent item numbers. Reopen the inventory after it changes so that you use the current reference rather than an old one.
Some items are individual objects, while stackable items can show several units in one row. A supported handover or drop can move some units from a stack and leave the rest in your inventory. Items with distinct visible details may remain separate rows even when they are broadly the same kind, so select the row whose label matches the item you intend to move.
Give an item to another player
Giving uses a consent offer rather than moving the item instantly.
- Open your inventory and identify the item row you intend to give.
- Stand near the intended recipient while both of you are in character and in the same in-game space.
- Use
/givewith the current item reference and, when relevant, the quantity you intend to hand over. - The recipient reviews the offer and accepts or declines it with the keys shown by the prompt. An unanswered offer expires, and a recipient can have only one pending offer at a time.
- Wait for the success messages naming the item that was given and received.
Acceptance triggers fresh checks. The players must still be available and close enough, you must still carry the selected item and quantity, and the recipient must have room for it. If any of those conditions changed, the handover fails instead of silently moving a different item or an invalid quantity.
Creating an offer is not a completed handover. Keep the item exchange and any related payment separate until both systems report success.
Drop an item into the world
Dropping moves the selected item out of your inventory and places it at your character’s position in the current world or supported interior.
- Check your inventory and choose the current reference and quantity.
- Stand where the item should remain visible and reachable.
- Use
/drop, then wait while the game saves the movement if asked. - Treat the drop as complete only after the success message and nearby world label appear.
World drops persist across server restarts and remain in world custody until picked up or otherwise recovered through a supported process. They are not private storage or reserved for the character who dropped them: another player who can reach the drop may pick it up.
A drop can be refused when the current location cannot hold the item, the selected item or quantity is no longer carried, or another item movement is still being saved. A refusal leaves the item in its existing custody. Move to a suitable place, wait for current work to finish, reopen the inventory if needed, and retry only after correcting the reported condition.
Pick up a world item
Stand at the dropped item’s labelled position in the same in-game space, then use /pickup. The game resolves the eligible drop at your current position rather than asking you for a permanent item ID.
Pickup succeeds only if the drop is still there and your character can carry it. A successful result removes the world drop, adds the item to your character’s custody, and names the item and quantity picked up.
If another player picked up the item first, it is in another world, it is not currently eligible or visible to you, your inventory cannot accept it, or another movement is still being saved, pickup fails without granting a duplicate. Reposition at the correct label or make room, then try again only if the drop still exists.
Recover from an unclear item movement
If lag, a disconnect, or an interrupted saving message leaves the result unclear:
- Do not immediately repeat the give, drop, or pickup.
- Reopen
/inventoryand check whether the relevant row and quantity are present. - For a handover, ask the recipient to check their inventory too.
- For a world movement, inspect the drop location and label in the correct in-game space.
- Continue only after the current custody is clear. If the item appears missing from every expected place, keep the approximate time, location, visible label, quantity, and other player’s name for a support report.
The server commits the item movement before updating the visible inventory or world drop. Checking the current inventory and location is therefore safer than guessing from a delayed message, and it avoids duplicate or contradictory follow-up actions.
Use the generated command panel for current command syntax. See Offers and incomplete transactions for consent and ambiguous-result recovery, Money and banking for paying during an exchange, Keys and access for access items and secured spaces, and Commands and help for prompts and contextual references.
