This guide covers persistent vehicles titled to one character. They retain their saved condition and location and use vehicle-specific actions under /v. Organization fleets use the separate draft fleet guide; starter rentals, advanced vehicle-life controls, and newer storage or panel extensions are not documented here until their owning verification is complete.
Understand owned-vehicle state
An owned vehicle is normally either:
- parked, meaning it has no active world vehicle and can be retrieved at its saved location; or
- out, meaning it is currently spawned in the world.
Use the list action under /v to review the current character’s vehicles and their state. Ownership and active-vehicle limits are character-specific; current refusal messages tell you when another title or spawned vehicle must be cleared first.
Temporary job vehicles and starter rentals are not owned vehicles. They do not become permanent titles, consume an owner key, or use the complete ownership lifecycle in this guide.
Buy at the dealership
Owned vehicles are purchased with bank funds at the exterior Unity dealership.
- Go to the dealership purchase point.
- Open the buy action under
/v. - Browse the current catalogue and select only a model this character is eligible to buy.
- Review the displayed model, current price, and delivery warning.
- Confirm once and wait for the final result.
- Reopen the vehicle list and
/keysto confirm ownership and access.
A completed purchase charges the bank, creates the character-owned vehicle, and grants its owner key together. If the character has room for another active vehicle, the result may materialize it at the dealership delivery point; otherwise it remains parked for later retrieval. A catalogue entry without a supported delivery profile is refused rather than treated as a completed purchase.
Catalogue entries, prices, access rules, and delivery availability come from the current interface. This guide does not promise that every model is available to every character.
Retrieve and find a vehicle
Use the get action under /v for a parked vehicle. The current list lets you identify it by its displayed number or plate and materializes it at its last saved location when the character has room for another active vehicle. A row answers for the exact vehicle it was listed for, so if your vehicles change while the list is open the row is refused rather than retrieving a different one; reopen the list.
Use the find action only for a vehicle that is already out. It places a route to that active vehicle; it does not remotely move a parked vehicle. Clear the route when it is no longer needed with /clearcp.
Retrieval can be refused while the vehicle is held by another system, during its displayed destruction-recovery wait, or when the character already has the allowed number of vehicles out. Correct the reported condition rather than repeatedly requesting another spawn.
Start, stop, and refuel
The driver needs vehicle access to control the engine. Take the driver’s seat and use /engine or the corresponding action under /v.
Fuel decreases while a fuelled motor vehicle is driven. When the tank is empty, the engine cannot continue normally. To refuel:
- Drive to a marked fuel point and position the vehicle correctly.
- Stop the engine.
- Make sure the current character carries enough cash.
- Use
/fill; include a smaller positive whole-litre amount only when you do not want to fill the remaining tank. - Wait for the result before driving away.
Refuelling uses carried cash, not bank funds. Current station pricing and tank capacity are intentionally left to the in-game feedback. Supported bicycles do not use the motor-fuel loop.
Lock and share access
Vehicle access appears in /keys. A keyholder can use the normal nearby /lock command or the lock action under /v to secure an eligible vehicle. A lock change can occasionally report that it could not be applied just now; the lock is left as it was, so simply try again.
Vehicle sharing does not use the generic door /givekey command. The vehicle owner starts the give-key or take-key action under /v while at the relevant nearby vehicle. A recipient must accept the offer before access is granted.
A shared vehicle key permits supported access and controls but does not transfer ownership. Shared keyholders cannot sell, scrap, park as owner, or redistribute the title. A completed sale or permanent scrap revokes old vehicle access.
See Keys, locks, and sharing access for the distinction between owner and shared access.
Park and save a vehicle
Parking records the current location and durable vehicle state, then removes the active world vehicle.
- Drive your own persistent vehicle to a conventional outdoor road or parking position.
- Stop where it should later return.
- Use the park action under
/v. - Wait for final success, then confirm the vehicle is shown as parked in the list.
Parking is owner-controlled; a shared key alone is not ownership. It can be refused when the current location is unsuitable, the vehicle is in the wrong world space or occupied incorrectly, or another lifecycle operation is resolving. Follow the current refusal and move to a conventional outdoor road or lot before retrying.
The saved position, condition, fuel, colors, and lock state survive normal persistence. Runtime presentation such as a running engine does not become a promise that the vehicle will restart in exactly that active state.
A vehicle left out can survive a brief disconnect in the world, but a restart restores persistent vehicles from their durable saved state. Use deliberate parking when the final location matters.
Sell to another player
A player-to-player sale uses the offer flow and bank funds.
- Bring the intended buyer and the owned vehicle together.
- Use the sell action under
/vand review the intended buyer and amount. - The buyer reviews and accepts or declines the offer.
- Keep both players close together until the final result, and do not alter or remove the offered vehicle while the offer is pending.
- After success, both players should recheck vehicle lists, bank balances, and keys.
Acceptance rechecks that the players remain close, that the same spawned vehicle is still valid and seller-owned, and that the buyer has sufficient funds and ownership room. A completed sale transfers bank funds, assigns the title to the buyer, grants the buyer an owner key, and removes prior keys. The plate stays with the vehicle rather than changing hands with the title. It may remain out only when the buyer has active-vehicle room; otherwise its new owner retrieves it later.
Sending or accepting an offer is not proof by itself that every transfer completed. If the result is unclear, do not create a duplicate offer until the authoritative lists and balances have been checked.
Scrap a vehicle permanently
Scrapping permanently removes an owned vehicle instead of selling it to another character.
- Remove any belongings the vehicle reports as blocking permanent removal.
- Sit in the driver’s seat as the owner.
- Open the scrap action under
/v. - Review the displayed payout and permanent-removal warning.
- Cancel if uncertain, or confirm once and wait for the final result.
The confirmation belongs to the vehicle it quoted. If you change vehicles between the quote and the confirmation, nothing is scrapped and the refusal says so.
On success, the payout enters the owner’s bank, the vehicle is removed, and all of its keys are revoked. The displayed confirmation is authoritative; this guide does not duplicate the current payout formula.
Recover from common problems
- Purchase is refused: review the current catalogue eligibility, bank funds, ownership room, and whether the selected model has a safe delivery profile.
- Retrieval is refused: check whether the vehicle is already out, held elsewhere, still recovering from destruction, or blocked by the active-vehicle limit.
- Find cannot track it: only an out vehicle can be routed to; retrieve a parked vehicle instead.
- The engine will not start: confirm driver access and available fuel, and check the current vehicle feedback.
- Refuelling is refused: stop the engine, align at the marked point, and check carried cash and requested tank room.
- Parking is refused: follow the current location feedback, move to a conventional outdoor road or lot, and make sure the owning driver is in control.
- A key offer fails: return the owner to the vehicle, keep the recipient close, and start a fresh vehicle-specific offer.
- A lock change is refused as temporary: the lock did not change; wait a moment and repeat the action.
- Sale or scrap is unclear: check
/v,/keys, and both relevant bank balances before attempting another irreversible action. - The vehicle was destroyed: wait for the displayed recovery period, then use the normal retrieval flow at its saved location.
For organization-titled service vehicles, see Managing organization vehicle fleets. For moving a vehicle into persistent interior storage, see Buying and using garages. For bank-funded purchases and player payments, see Money and banking.
