Southland distinguishes healthy, knocked-out, brutally wounded, and dead states. This guide remains a draft while the complete two-client damage, treatment, reconnect, and corpse workflow awaits verification on a real client.
Follow the condition shown
- A knocked-out character may later be eligible for help from another player or EMS treatment.
- A brutally wounded character cannot be restored by ordinary help-up; EMS treatment or accepting death is required.
- A dead character cannot be medically revived and must use hospital recovery when the game offers it.
There is no automatic promise that waiting alone restores an incapacitated character. Further valid harm can worsen a living state. Follow the current prompts without using unrelated commands to bypass it.
Review damage
Use /damages to inspect the current injury episode. Review the newest entries and player-visible descriptions without treating hidden classification details as character knowledge.
A nearby incapacitated character may also be inspected where the current command permits it. A nearby body has a separate immutable report through the examine action under /corpse.
Help an eligible knockout
- Confirm the target is knocked out and the game indicates help-up is available.
- Be healthy, on foot, crouched, and close to the target.
- Use
/helpupfor that character. - Remain in the required posture and position until completion.
- If it cancels, recheck both characters’ current states before retrying.
Help-up cannot normally recover a brutal wound or death. A target’s condition can change during the attempt, so wait for the final result and recheck their visible state.
Understand EMS treatment
Authorized on-duty EMS members can use role-specific actions:
/stabilizerecords stabilization for a living wounded patient but does not itself restore movement;/operationattempts to treat an eligible living knockout or brutal wound; only the final visible health state proves recovery; and/putinambumoves a living incapacitated patient into a compatible ambulance without erasing the injury evidence.
Dead characters cannot be treated through these actions. This all-player guide does not expose responder capability rules, audits, facility coordinates, or body-custody procedure.
Accept death
When the current prompt makes it available, /acceptdeath ends the living injury scene and moves the character into the durable dead state. Use it only when ready; it is not an animation reset.
This is a PK medical flow. Accepting death, hospital recovery, and the persistent corpse do not create a CK or archive the character. A CK requires the separate private review and final archival process described in the character-death policy.
After death, wait for the hospital-recovery prompt. Medical actions no longer revive the character.
Recover at hospital
- Wait until
/respawnmeis offered. - Use it once.
- On success, the injury episode closes, a persistent body is created at the death scene, and the character wakes at hospital.
- If persistence fails, remain in the dead state and retry only as instructed by the current feedback.
This guide does not publish exact waits, health values, fees, or hospital coordinates. Persistent-injury aftermath and medical billing belong to a separate unverified extension.
Reapply a broken pose
Use /reanim if an incapacitated animation is visually interrupted. It only reapplies the scene pose; it does not change health, control, treatment eligibility, or the authoritative state.
Understand corpses
Successful hospital recovery leaves a persistent body at the death scene. Nearby players can use the corpse examination flow to identify it and review its snapshotted damage.
Bodybagging, vehicle custody, coroner requests, and morgue delivery are role-restricted workflows and remain outside this public draft. A corpse is not permission to bypass ordinary roleplay, item custody, or evidence boundaries.
Recover after interruption
- Help or treatment cancels or reports completion: the action status alone does not prove recovery; inspect the patient’s final health state before retrying or continuing.
- The pose breaks: use
/reanimrather than another health transition. - Reconnect changes the scene: review
/damages, location, and visible state before attempting another action. - Hospital recovery reports persistence failure: remain dead and retry the intended recovery instead of using unrelated spawn commands.
- Body, location, or item custody disagrees: stop repeating actions and preserve the exact result for player support.
Emergency calling, persistent injury bills, and responder dispatch remain separate until their owning systems complete verification.
