Starter rentals are temporary arrival transport, not owned vehicles. This guide remains a draft while physical fleet placement and the required real-client route, entry, control, expiry, and cleanup walkthrough await verification.
Find the Unity transport area
New characters arrive near Unity transport. From elsewhere, use the transport action under /guide to place a route to the rental area. Reaching it clears the guide route normally.
Use /clearcp deliberately if abandoning the route; it can clear other supported gameplay navigation, and the current objective-arrow fallback is not cleared by every checkpoint action.
Take a starter rental
- Stand at the marked Unity rental kiosk.
- Use
/rentaland review the current menu. - Select an available option and wait for the final assignment.
- Follow the marker or highlight to the assigned vehicle.
The live menu is authoritative for current choices, availability, and cost. A character can hold only one active starter assignment.
Operate the temporary vehicle
Only the assigned renter may drive; passengers may ride where supported. Powered rentals use /engine or the corresponding action under /v. Use /lock near the assigned rental, and use /fill at a fuel point with the engine stopped and sufficient carried cash.
Renting does not grant or require a driving licence. A powered rental still warns when the character does not currently hold a valid licence and points to the DMV driving test; the warning does not cancel the assignment. The vehicle does not create a permanent title, ordinary owner key, storage, parking, sale, or transfer rights.
Return it
Use the return action under /rental while driving the assigned vehicle or standing nearby. A successful return resets it to the fleet and ends the assignment. It does not transfer ownership or create a refund.
If return is refused, locate the active rental and move closer before trying again.
Understand expiry and reconnect recovery
Expiry, abandonment, death, or explicit return can end the temporary assignment. Follow current warnings rather than copied timings.
Disconnecting can preserve the assignment until its original expiry. Reconnecting or restarting before then attempts to restore the vehicle and its marker without restarting the clock. The current implementation restores the rental’s last saved position, fuel, and lock state while preserving the original expiry.
If restoration fails, preserve the exact message and reconnect before the assignment expires rather than taking another rental blindly.
Returning-character recovery
Every real returning-character login receives a guarded choice to return to Unity or stay at the restored position. Eligibility is checked only after selecting the Unity option. A return can then be refused when recently used or when the character is in an incompatible health, restraint, incarceration, or vehicle state.
Failure leaves the character at the restored position rather than forcing a teleport.
Recover from common problems
- The route is missing: request it again only after checking which system owns the current checkpoint.
- No rental is available: use the current kiosk result and wait rather than selecting copied catalogue data.
- Driving is refused: confirm the current character holds that exact assignment.
- Engine or fuel fails: use the current vehicle feedback and carried cash rules.
- Return cannot find the rental: move into or beside the assigned vehicle and retry once.
- Reconnect state is unclear: compare the active assignment, marker, vehicle, and any charge before another rental request.
Persistent ownership remains in the separate draft Owning and using vehicles.
