A chop shop is an organization-controlled destination for permanently destroying an eligible persistent vehicle and dividing the displayed proceeds between the delivering character and organization. This guide remains a draft because vehicle claims, interruption checks, payment, removal, and shop lifecycle still need complete real-client verification.
Check organization and shop access
Drive the proposed vehicle to an active shop used by the current organization. Delivery depends on the appropriate organization membership and capability.
An active shop has a restrained local /chopshop marker in its configured world and interior. Inactive or deleted shops have no marker and accept no player action.
The live shop decides accepted vehicles. This guide does not publish locations, model lists, payout formulas, condition thresholds, or optimization advice.
Request a quote
Use the quote action under /chopshop while driving the proposed persistent vehicle at the shop. A quote changes nothing and takes no vehicle or payment.
It can refuse a vehicle because of current ownership relationships, official holds, unpaid records, stored belongings, condition, model policy, or other lifecycle state. Possessing or driving a vehicle does not guarantee chop eligibility.
Ownership is checked at the account level, not just the character level: a vehicle titled to any of your own characters is refused, and so is one whose owner cannot be read at all.
Rely on the current displayed proceeds instead of a copied percentage or value.
Begin a delivery
The current deliver action starts processing immediately; it does not present a separate confirmation dialog.
- Review a fresh quote for the intended vehicle.
- Use the deliver action only when ready for permanent removal.
- Remain in the driver’s seat at the shop and keep the vehicle in an eligible state.
- Wait for the final completion or cancellation result.
- Do not treat the initial started message as proof that the vehicle was removed or paid.
On successful completion, the vehicle is permanently removed and the reported proceeds are distributed. This is irreversible.
Cancel or recover
Use the cancel action under /chopshop to stop the current runtime attempt before completion. A cancelled attempt pays nothing and should leave the vehicle available.
Disconnect, restart, and staff deactivation paths cancel active attempts without payout. Their complete real-client behavior is not yet verified, so an unclear result requires verification rather than another immediate delivery. If the result specifically says the payout was retained while vehicle deletion is being reconciled, do not expect a reversal or submit the vehicle again; staff have already been alerted.
- Check whether the vehicle still appears in the ownership/world state.
- Compare the delivering character’s and organization account balances.
- Do not submit the same vehicle again while the first result is uncertain.
- Preserve the shop, vehicle, approximate time, and exact result for the bug-reporting or urgent player-support route.
Scope boundaries
Carjacking, lockpicking, hotwiring, insurance, history reports, physical towing, and impound release are separate building systems. This draft does not present them as a verified way to obtain or process a vehicle.
A successful quote or delivery command is also not permission to bypass roleplay, use OOC ownership knowledge, or exploit an interruption gap.
