Southland’s established job framework currently supports three different work shapes: scripted truck deliveries, player-to-player mechanic repairs, and player-driven taxi rides. A character can hold one job at a time, and completed work pays carried cash immediately rather than waiting for payday.

Review the available jobs

Use /jobs to review the current character’s employment, named signup locations, and available jobs. Job browsing and employment changes remain unavailable until the current character’s saved job has loaded; do not treat that temporary refusal as proof that the character is unemployed. Selecting a row places a temporary route to that signup point. Selecting the same destination again clears it; choosing another replaces it. Arrival clears the route, and /clearcp can clear it without changing employment or an active work assignment.

The route-marker presentation and cleanup still await their complete in-game pass, so this guide remains a draft. Choose the job that matches how you want to play:

  • Trucker supplies a temporary truck and repeats system-funded pickup and drop-off runs.
  • Mechanic repairs a nearby player’s damaged vehicle through a consent and cash-payment offer.
  • Taxi Driver supplies a temporary cab for requested or walk-up, distance-metered rides.

Each job-specific guide below names its established signup area. At that area, use the in-world signup label rather than copying raw coordinates from a guide.

Take a job

  1. Review the intended job through /jobs and its job-specific guide.
  2. Travel to the named signup area.
  3. Stand on the in-world signup point and use /getjob.
  4. Wait for the success result before beginning its work loop.

You cannot take a second job while already employed. Job ownership belongs to the current character and persists across reconnects.

Leave or change jobs

Finish an active customer service or shift cleanly when practical, then use /leavejob. Leaving employment clears the current job and cleans up its temporary active state, including a trucker shift or taxi duty.

After success, return to /jobs, travel to the next signup point, and take the new job normally. There is no second casual-job slot in the established framework.

Leaving a job can remove a supplied vehicle, checkpoint, request assignment, or active fare. Settle with other players before quitting whenever possible.

Choose the correct work guide

These guides cover the verified core loops. Business restock haulage, advanced repair services, and broader job depth remain separate until their owning systems complete verification.

Recover after an interruption

  • Job information is still loading or unavailable: wait briefly and reopen /jobs. If it remains unavailable after a genuine reconnect, preserve the message for support rather than trying several signup points.
  • Signup is refused: confirm you are at the exact labelled point and do not already hold another job.
  • You chose the wrong job: use /leavejob, wait for confirmation, then sign up for the intended one.
  • A temporary job vehicle or work state disappeared: employment may remain even when a shift or service does not. Follow the job-specific guide to start fresh.
  • You disconnected: recheck /jobs; the character’s employment persists, but temporary trucks, cabs, checkpoints, requests, offers, and ordinary running fares do not resume as saved job assets.
  • Payment is unclear: use /balance through the linked Money and banking guide and review the final service result before repeating work.

Use the generated command panels on each guide for current syntax and actions.