Entrances connect streets, public buildings, homes, hallways, and rooms. Every player can use the entrance commands, but during ordinary use the door’s location, lock, and access state still decide whether entry succeeds.
Find and use an entrance
Entrance points have a nearby label and may also have a door-arrow pickup. The label names the destination and shows when the door is locked.
- Move onto the entrance point outside the door.
- Read the label and check whether the door is locked.
- Use
/enterwhile standing at the point. - After arriving inside, move to that entrance’s interior exit point when you want to leave.
- Use
/exitto return through it.
A successful /enter places you at that entrance’s inside point. A successful /exit returns you to the reviewed point on the other side of the same door rather than choosing a generic exterior location.
A visible door is not automatically public access. Open public entrances can be used normally, while a locked door normally refuses ordinary entry. A property may display public sale or rental information at its door, but that listing does not itself grant access to the interior.
Understand nested interiors
Interiors can contain more entrances. For example, a street door may lead to an apartment hallway, and a second door in that hallway may lead to one apartment.
Entry and exit follow that path one level at a time:
- Enter the building from the street to reach the hallway.
- Enter the apartment door to reach the apartment.
- Exit the apartment to return to the hallway.
- Exit the building door to return to the street.
This nesting can continue beyond two levels. /exit does not skip directly to the street; it returns through the entrance for the current space. If you seem to be one level deeper than expected, find the next interior exit and use /exit again.
Treat each interior as its own place
Two locations can use the same-looking GTA interior without sharing the same in-game space. Players in one home, business, or nested room are not automatically present in another location that uses the same layout.
Roleplay the place you actually entered. Do not assume that a familiar floor plan connects to another property, that occupants of an identical-looking interior are nearby, or that leaving one nested room should take you outside the whole building.
Handle locks and keys
A key lets a character toggle the relevant door’s lock at the doorway. It does not make /enter pass through a door that is currently locked: unlock the door first, enter, and lock it again afterward if appropriate.
Public labels and visible markers are not keys. Property doors follow the same lock rule, and a public sale or rental listing does not itself grant access. If you expected access but the door remains locked, check that you are at the correct door and review your current keys before retrying.
Ring a locked door
Use /ringbell while standing at the outside point of a locked entrance.
On a successful ring:
- everyone currently inside that particular target space hears the doorbell and receives a doorbell message;
- nearby players outside see a local roleplay line that your character rang it; and
- repeated rings at the same entrance are briefly refused.
If the door is unlocked, the game tells you to use /enter instead. Ringing does not unlock the door, grant access, move you inside, or create an accept/deny prompt for the occupants.
A buzz shortcut was deferred and is not available. Occupants respond through ordinary roleplay and operate the door normally if they choose to admit the visitor.
Recover when interaction fails
- “You are not standing at an entrance.” Move onto the labelled outside point and retry
/enteror/ringbell. - “You are not standing at an exit.” Find the interior point belonging to the door and retry
/exit. - “This door is locked.” Use valid access to unlock it, ask an occupant for an in-character response, or leave; ordinary
/enteruse does not bypass the lock. - The bell was rung recently. Wait before trying that same bell again. The earlier ring already notified players who were inside at that moment.
- A vehicle cannot pass through. Ordinary entrances reject vehicles. Use the location’s supported vehicle or garage interaction rather than forcing the door command.
- The command form is unclear. Open
/help <command>and follow the current entry. See Commands, prompts, and getting help for general recovery.
For arrival basics, continue with Getting started. For ownership, tenancy, and property-specific access, see Properties.
