Fuel and player-mechanic repair are established cores. Automatic business-backed Pay ‘n’ Spray is implemented, and its admission, refusal, interruption, and restart-recovery paths now pass automated testing, but its launch sites still await a real-client walkthrough, so this combined guide stays draft.

Refuel a powered vehicle

Fuel applies to supported persistent vehicles and an assigned powered starter rental. It decreases as those vehicles are driven. Empty fuel stops the engine and prevents restart.

  1. Drive to a marked fuel point.
  2. Stop the engine.
  3. Carry enough cash.
  4. Use /fill for the remaining tank or provide a smaller positive whole-litre amount.
  5. Wait for the result before leaving.

Fuel uses carried cash, not bank funds. Supported human-powered vehicles do not use this loop. Fuel persists through ordinary owned-vehicle parking and save boundaries.

Arrange a player-mechanic repair

An employed mechanic uses /fix on a nearby customer seated as driver of a damaged persistent vehicle. The customer reviews the offer and accepts or declines it.

Acceptance rechecks mechanic job, players, vehicle, proximity, damage, and carried cash. Successful service durably repairs and transfers the displayed cash charge. Decline, expiry, or changed conditions completes without service or payment.

See Working as a mechanic for the complete established interaction.

Understand Pay ‘n’ Spray admission

The held extension uses /enter at an unlocked, owned, open, stocked Pay ‘n’ Spray business with a positive service fee. The customer must drive a damaged persistent vehicle titled to their own character that they can operate, keep the engine running, carry enough cash, and have no other vehicle service active.

Temporary rentals, job vehicles, and organization fleet vehicles are not eligible. A full-condition vehicle is refused before payment.

There is no separate repair menu or service command. Admission moves the vehicle and occupants into a timed service, keeps their seats, repairs durably, and returns them outside while preserving colors and engine state.

Payment and interruption

The quote derives from missing condition and the configured service fee. Ordinary customers pay carried cash. The business receives settlement only after durable repair delivery. Members can be fee-exempt, but an unstocked business still cannot serve.

There is no player cancellation after admission. Occupants should remain seated and avoid changing the service scene.

An interruption before final delivery should return occupants without leaving the customer charged for an undelivered repair. Once repair has completed, later return trouble does not undo it or create another refund. Check cash and vehicle condition before another admission.

Operate a repair business

An authorized owner uses ordinary business acquisition, /bizfee, /openbiz, /closebiz, /bizinfo, and /restock flows. Current metadata calls /bizfee a cover fee even though this business treats it as service configuration, and zero can be configured even though service requires a positive amount.

Recover from common failures

  • Fuel fails: stop the engine, align at the fuel point, and check carried cash and requested room.
  • Mechanic offer changes: restore the driver, damage, funds, and proximity before a fresh offer.
  • Service admission is refused: check business state, stock, fee, vehicle damage/access, engine, cash, and other service state.
  • Service result is unclear: compare vehicle condition, customer cash, business funds, and location before retrying.
  • Occupants do not return correctly: preserve the completed-repair state and exact message; do not seek a duplicate repair.

Exact fuel prices, tank sizes, repair formulas, service times, fees, and stock values are intentionally omitted.